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Skyrim se jcontainers not working1/16/2024 It should never take longer than a minute of real time and should rarely take longer than 30 seconds unless you have a huge number of inventory items. The save process will take some time, dependent on how many skills, perks, and inventory items your character has. Activate the "Tome of the Dragonborn" in front of an empty alcove to save your character there. You can use that stone from your Inventory (under misc items) to warp to the Shrine of Heroes. Shortly after starting or loading a game, you should receive a Portal Stone in your inventory. Remove JContainers.dll and the included version of CharGen.dll if you aren't using them for any other mods. Search for and remove ALL files and folders in Skyrim/Data that begin with "vMYC". If you used MO, files may remain in your Override directory in the same location. If you used NMM to install, uninstallation will work but may leave files behind in Data/vYMC. It contains all the saved character data. If you plan to reinstall the mod, leave the Data/vMYC directory intact or at least back it up. Make sure all followers provided by Familiar Faces are dismissed from your service before removing the mod. Also note that if you need to send me the contents of Data/vMYC, you'll have to pull them from MO's Mod or Override directory instead of your Skyrim installation folder. These files can be safely moved into the Familiar Faces tree after you exit Skyrim. This is normal, but it does make MO show a warning. Mod Organizer notesįamiliar Faces does work with Mod Organizer, but files that get created during gameplay will be written to the OverWrite directory instead of to FF's mod tree. You can install manually simply by extracting the 7z file to the Skyrim/Data directory. Other managers such as Wrye have not been tested, but should work. You can use NMM or MO to install the mod from the 7z file. Please let me know if you're using ENB (and which preset you're using) if you are reporting animation bugs. Some ENB setups may interfere with ImageSpaceOverrides, meaning some animations that normally fade to white to hide animation glitches will not do so.Face replacer mods should work (provided they don't rely on ECE), but exported characters will probably not load properly if the face-altering mod is removed. Body replacer mods such CBBE should be compatible.HDT body mods may work but have not been tested. HDT physics mods almost certainly will not work properly. I have contacted the author about adding compatibility functions to ECE, but thus far they are unwilling or unable to do so. Enhanced Character Edit (ECE) is NOT compatible with Familiar Faces and likely won't be any time in the near future.Mods that add NIOverride overlays (body tattoos, scars, glowing face tattoos, etc) to RaceMenu are fully supported, though the overlays may not always appear on the Shrine statue.
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